KVSwalk @ Raflost 2010
04/06/10 16:04
Here are some pictures of the premiere of KVSwalk_Solo



This is the proposal for the 2010 Raflost Festival in Iceland, where the Solo version of KVSwalk was premiered on May 22, 2010
KVSwalk_SOLO
for solo computer performer and multichannel audio system.
1. KVSwalk_SOLO aims to research the possibilities and limitations of physicality and embodied musicality in computer music performance. The musical structure is centered around the metaphoric imaginary, as well as sonic derivatives of the Karman Vortex Street phenomena. For its ensemble version, a set of 'high-order parameters' were defined for each performer, favoring timbre variation and texture density control over pitch and articulation variety.
2. For the solo computer version of KVSwalk, the prime requirement is a physical controller that is capable of capturing at least 4 continuous-control signals, coupled to 4 synthesis engines and 4 discrete audio outputs. Ideally, the time and voice structure calls for 5 high resolution physical controllers (ultrasound, pressure, thermic), 5 synthesis engines, routed to 5 filtering engines, circular motion spatial distribution system and a 5.1 audio output setup.



This is the proposal for the 2010 Raflost Festival in Iceland, where the Solo version of KVSwalk was premiered on May 22, 2010
KVSwalk_SOLO
for solo computer performer and multichannel audio system.
1. KVSwalk_SOLO aims to research the possibilities and limitations of physicality and embodied musicality in computer music performance. The musical structure is centered around the metaphoric imaginary, as well as sonic derivatives of the Karman Vortex Street phenomena. For its ensemble version, a set of 'high-order parameters' were defined for each performer, favoring timbre variation and texture density control over pitch and articulation variety.
2. For the solo computer version of KVSwalk, the prime requirement is a physical controller that is capable of capturing at least 4 continuous-control signals, coupled to 4 synthesis engines and 4 discrete audio outputs. Ideally, the time and voice structure calls for 5 high resolution physical controllers (ultrasound, pressure, thermic), 5 synthesis engines, routed to 5 filtering engines, circular motion spatial distribution system and a 5.1 audio output setup.